

I had expected an interesting relationship system more akin to hillfolk/dramasystem and characters differentiated by how they are broken and how they overcome that. As I understand it its supposed to be about overcoming trust issues and moving on, but theres nothing in the game that actually seems to express this. Seems like theres a huuuge rift between the stated design goal and what the mechanics actually drive. Ive played maybe two sessions now, and none of the first edition, and im not impressed. r/boardgames - Boardgames that isn't TTRPGs.Hide "Table Troubles"-threads Related Subreddits Hide promo)-threads - (Crowdfunding, Free, Product, Self Promotion) You can discuss these Weekly Free Chat-thread.ĪMA Guide tips if you want to hold an AMA Filters Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.Comments deemed abusive may be removed by moderators. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Crowdfunding posts are limited to one announcement and one reminder across all users. Active members may promote their own content once per week. Limit Self-promotions (please before read before posting). Do not advertise for livestreams, these should go in /r/RPGrecordings.

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